我在mfc中绘制了一个立方体和一个坐标系在DrawScene()
void CCubeDlg::DrawScene()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
DrawCodn();//绘制坐标系
。。。。//绘制带纹理的立方体
}
//=====绘制坐标系=====
void CCubeDlg::DrawCodn()
{
glColor3f(255,0,0);
glLineWidth(3.0);
glBegin(GL_LINES);
glVertex3i(290,0,0);
glVertex3i(-290,0,0);
glVertex3i(0,290,0);
glVertex3i(0,-290,0);
glVertex3i(0,0,290);
glVertex3i(0,0,-290);
glEnd();
}
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如图,坐标系和立方体总是相互影响,请问怎么让颜色不影响呢
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