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查看11 | 回复3 | 2008-12-3 06:56:02 | 显示全部楼层 |阅读模式
In chapter 16,I covered all the basics of modeling 3D solids : how to create the points , lines , and polygons that make up a form , even how to give each polygon a color : but if you recall , you just left that color with a 50% transparency , so you could see right through it . so while it was cool to be able to model complex 3D solid, you’re still lacking a lot in terms of realism.
In this chapter , I’m going to remedy that by introducing you to backface culling (not drawing the polygons facing away from you),depth sorting(I covered this a bit in chapter 15,but we’ll take a new look at it in terms of polygons),and 3D lighting.
I think you will be amazed at the results on your 3D models once these three techniques are applied . after the first two, you will be able to cerate 3D solids that actually look solid. With 3D lighting, they will really come alive.
Before we begin , I want to give credit where it is due. Almost all of the code in this chapter was derived from techniques introduced by Todd Yard in chapter 10 of Macromedia Flash MX Studio(friends of ED,2002),(Todd is also the technical reviewer on this book, so it’s not like I was going to sneak anything past him! ) that particular ofMacromedia Flash MX Studio is probably the best single resource I’ve found anywhere on these subjects, and I’ve referred to it every time I’ve needed to apply any of there advanced 3D techniques. As that book is now more than four years old(ancient in terms of technical books)and three versions of Flash behind, I’m really happy to be able to pull the information forward and keep it available and current.
For the examples in this chapter, I am going to build on the rotating, extruded, 3D letter A that was created near the end of the last chapter. This server as a sufficiently complex model that it will be pretty obvious if you do something wrong, and look pretty darn cool when you do everything right!

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千问 | 2008-12-3 06:56:02 | 显示全部楼层
In chapter 16,I covered all the basics of modeling 3D solids : how to create the points , lines , and polygons that make up a form , even how to give each polygon a color : but if you recall , you just left that color with a 50% transparency , so you could see right through it . so while it was cool to be able to model complex 3...
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千问 | 2008-12-3 06:56:02 | 显示全部楼层
在第16章,我包括塑造3D固体所有基本: 如何创造组成一个形式的点、线和多角形,甚而如何给每个多角形颜色: 但,如果您回忆,您留给那种颜色50%透明度,因此您可能通过它看。 如此,当凉快的能塑造复杂3D固体时,您仍然缺乏很多根据现实主义。 在这一章中,我要纠正这种通过引进您背面剔除(不绘制多边形面临远离你) ,深入排序(我这是一个涵盖比特在第15章,但我...
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千问 | 2008-12-3 06:56:02 | 显示全部楼层
在第16章,我涵盖了所有的基本建模三维固体:如何建立点,线,多边形构成的一种形式,甚至如何给每个多边形的颜色:但如果你还记得,你刚才离开那个颜色50 %的透明度,所以你可以看到通过它的权利。因此,虽然这是凉爽能够模型复杂的三维实体,你仍然缺乏很多方面的现实。 在这一章中,我要纠正这种通过引进您背面剔除(不绘制多边形面临远离你) ,深入排序(我这是一个涵盖...
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