使命召唤5装好后没法玩,装免cd了,也试调音频了,不行。

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查看11 | 回复2 | 2008-12-25 16:40:09 | 显示全部楼层 |阅读模式
点击单人模式后出现小对话框:
Error during initinllization;
Unhandied exception caught
后面的大对话框是:
---- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 432 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 119 msec for asset 'shadowcaster' of type 'material'.
Waited 0 msec for asset 'shadowoverlay' of type 'material'.
Waited 8 msec for asset 'stencilshadow' of type 'material'.
Waited 64 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waiting for $init to finish.There may be assets missing from
code_post_gfx.
Error during initialization:
Unhandled exception caught
这是怎末回事啊?装了好几遍了,每回都这样。
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0
忘了,大对话框最后还有上面两行漏了。
不好意思,这个Unimodem Half-Duplex Audio Device 选项我的电脑里没有,不知还有什末高见?

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千问 | 2008-12-25 16:40:09 | 显示全部楼层
1.我的电脑右键属性 2.硬件-设备管理器 3.选择声音游戏控制器那个选项,把它拉开 4.选择Unimodem Half-Duplex Audio Device 5.把它停用!!! 安装最新的DX9.0Chttp://wx.onlinedown.net/soft/5288.htm 华军的 下载地址...
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千问 | 2008-12-25 16:40:09 | 显示全部楼层
明确地跟你说吧 你的配置低了玩不起Shader model 2.0 code path is available. Shader model 3.0 code path is available 这个游戏要SM3.0 你的显卡不支持 只支持2.0 所以完不了...
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