使命召唤5玩不起来那位大哥指点一下

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查看11 | 回复2 | 2009-6-6 18:28:00 | 显示全部楼层 |阅读模式
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 449 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 28 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waiting for $init to finish.There may be assets missing from
code_post_gfx.
Error during initialization:
Unhandled exception caught
总是进入一半弹出这个

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千问 | 2009-6-6 18:28:00 | 显示全部楼层
在windows声音高级属性选项里有一个采样频率和位深度的选项 都调整为 24位48000Hz就可以进游戏了再不行的话:1.我的电脑右键属性 2.硬件-设备管理器 3.选择声音游戏控制器那个选项,把它拉开 4.选择Unimodem Half-Duplex Audio Device 5.把它停用...
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千问 | 2009-6-6 18:28:00 | 显示全部楼层
你的配置够吗?...
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