运行游戏时候提示以下错误 已经升级到1.04 打汉化补丁了 下面的提示是什么意思?
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 623 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Waited 101 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 14 msec for asset 'stencilshadow' of type 'material'.
ERROR: image 'images/fullscreen_electric_shock.iwi' is missing
Couldn't load image 'fullscreen_electric_shock'
-----初始化渲染----execing ragdoll.cfg从磁盘客户端初始化----- ----------客户初始化完成-----尝试的SMP加速......成功。----- R_Init -----使用的Direct3D 9接口...像素着色器版本是3.0顶点着色器版本是3.0的Shader Model 2.0的代码路径可用。Shader Model 3.0的代码路径可用。利用Shader Model 3.0的代码路径,因为它是现有的最佳路径对这一硬件。尝试640 × 480全屏32 bpp在60赫兹游戏窗口成功创建。创建的Direct3D设备...Com_TouchMemor...