使命召唤5的错误问题

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查看11 | 回复3 | 2009-6-13 17:17:58 | 显示全部楼层 |阅读模式
运行游戏时候提示以下错误 已经升级到1.04 打汉化补丁了 下面的提示是什么意思?
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 623 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Waited 101 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 14 msec for asset 'stencilshadow' of type 'material'.
ERROR: image 'images/fullscreen_electric_shock.iwi' is missing
Couldn't load image 'fullscreen_electric_shock'

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千问 | 2009-6-13 17:17:58 | 显示全部楼层
-----初始化渲染----execing ragdoll.cfg从磁盘客户端初始化----- ----------客户初始化完成-----尝试的SMP加速......成功。----- R_Init -----使用的Direct3D 9接口...像素着色器版本是3.0顶点着色器版本是3.0的Shader Model 2.0的代码路径可用。Shader Model 3.0的代码路径可用。利用Shader Model 3.0的代码路径,因为它是现有的最佳路径对这一硬件。尝试640 × 480全屏32 bpp在60赫兹游戏窗口成功创建。创建的Direct3D设备...Com_TouchMemor...
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千问 | 2009-6-13 17:17:58 | 显示全部楼层
如果有遇到Errorduringinitialization:Unhandledexceptioncaught错误提示的朋友,这里有Vista用户和XP用户的解决方法,当然前提都是正确安装了DirectX对于XP用户:1.我的电脑右键属性2.硬件-设备管理器3.选择声音游戏控制器那个选项,把它拉开4.选择Unimodem...
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千问 | 2009-6-13 17:17:58 | 显示全部楼层
文件缺失。。。建议重装下。。。没办法咯。。。估计是补丁的缘故。。。。...
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