使命召唤5不能玩!

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查看11 | 回复3 | 2008-11-29 23:50:35 | 显示全部楼层 |阅读模式
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 128 MB of video memory and 428 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 56 msec for asset 'shadowcaster' of type 'material'.
Waited 5 msec for asset 'shadowoverlay' of type 'material'.
Waited 6 msec for asset 'stencilshadow' of type 'material'.
Waited 0 msec for asset 'stencildisplay' of type 'material'.
Waited 99 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waiting for $init to finish.There may be assets missing from code_post_gfx.
Error during initialization:
Unhandled exception caught
这到底是什么个意思?
我都快疯啦
花了八个小时最后就整出来个这!

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千问 | 2008-11-29 23:50:35 | 显示全部楼层
-----初始化器---- execing ragdoll.cfg从磁盘 客户端初始化----- ----- -----客户端初始化完成----- 尝试的SMP加速... ...成功。 R_Init ----- ----- 9日开始的Direct3D接口... 像素着色器版本是3.0 顶点着色器版本是3.0 着色器模型2.0代码路径可用。 Shader Model 3.0的代码路径可用。 利用Shader Model 3.0的代码路径,因为它是现有的最佳路径对这个硬件。 尝试800 × 600全屏32 bpp在60赫兹 游戏窗口成功创建。 用4倍反锯齿 创建的Direct3D设备... ...
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千问 | 2008-11-29 23:50:35 | 显示全部楼层
楼主,你要先拔掉网线!!!拔掉网线再进入游戏!真的!!...
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千问 | 2008-11-29 23:50:35 | 显示全部楼层
让我来告诉你吧知道设备管理器吧?把里面声音 视频…… 那项扩展把U打头的那项禁用了你再试试另外你确定装了D9.0c 最新版?不行你再问我...
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