玩《使命召唤5》出现以下错误代码,请问问题哪了??

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查看11 | 回复4 | 2011-9-2 18:04:24 | 显示全部楼层 |阅读模式
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Error during initialization:
Unhandled exception caught

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千问 | 2011-9-2 18:04:24 | 显示全部楼层
我给你翻译一下,你就明白了!-----初始化渲染----从磁盘execing ragdoll.cfg-----客户端初始化----------客户端初始化完成-----尝试的SMP加速... ...... ...成功。----- R_INIT -----获取的Direct3D 9接口...像素着色器版本是3.0顶点着色器版本是3.0Shader Model 2.0的代码路径。Shader Model 3.0的代码路径。利用Shader Model 3.0的代码路径,因为它是在此硬件的最佳路径。1024 × 768全屏32 bpp的尝试,在60赫兹游戏窗口成功创建。创建Direct3D设备... ...Com_Touch...
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千问 | 2011-9-2 18:04:24 | 显示全部楼层
重新安装吧,缺少文件。...
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千问 | 2011-9-2 18:04:24 | 显示全部楼层
directX是不是出了问题,更新下试试看。...
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千问 | 2011-9-2 18:04:24 | 显示全部楼层
显卡驱动太久了吧...
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