glVertex3f(0,0,0);glVertex3f(0.0,0.0,5.0);这个垂直于屏幕,永远不会被绘制。另外glOrtho (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);设定了Z坐标为(-1.5到-20.0)的才会被复制,可是你画的两条线
glVertex3f(0,0,0);glVertex3f(5.0,0.0,0.0);glVertex3f(0,0,0);glVertex3f(0.0,5.0,0.0); 都不在(-1.5~-20.0)范围内,所以不会被绘制。修改成glOrtho (-1.0, 1.0, -1.0, 1.0, 0.0, 20.0);显示正常。求分~~~... |