//SDK函数BOOL GetCursorPos(LPPOINTlpPoint // cursor position);lpPoint[out] Pointer to a POINT structure that receives the screen coordinates of the cursor. //POINT结构体typedef struct tagPOINT {LONG x; LONG y; } POINT, *PPOINT;//下面是用法Point m_point;::GetCursorPos(m_piont);//m_pont就保存了鼠标的位置(x,y),然后你是想弄...