actionscript1.0与2.0和3.0他们之间有何区别?

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关于ActionScript 1.0、ActionScript 2.0、java的区别与联系——基于一个实例的讨论 :问题:创建两个位置大小颜色各不同的可拖拽的矩形。方法一:method1.fla //ActionScript 1.0//Flash Player 6(含)以上//ActionScript 1.0或ActionScript 2.0均可createEmptyMovieClip ("rectangle1_mc", 1);rectangle1_mc._x = 10;rectangle1_mc._y = 10;with (rectangle1_mc) {beginFill (0xff0000, 100);moveTo (0, 0);lineTo (200, 0);lineTo (200, 200);lineTo (0, 200);endFill ();}rectangle1_mc.onPress = startDrag;rectangle1_mc.onRelease = rectangle1_mc.onReleaseOutside = stopDrag;//createEmptyMovieClip ("rectangle2_mc", 2);rectangle2_mc._x = 50;rectangle2_mc._y = 50;with (rectangle2_mc) {beginFill (0xffcc00, 100);moveTo (0, 0);lineTo (400, 0);lineTo (400, 100);lineTo (0, 100);endFill ();}rectangle2_mc.onPress = startDrag;rectangle2_mc.onRelease = rectangle2_mc.onReleaseOutside = stopDrag;方法二:method2.fla //ActionScript 2.0//Flash Player 6(含)以上//必须为ActionScript 2.0var rect1:Rectangle = new Rectangle (this, 10, 10, 200, 200, 0xff0000, 1);var rect2:Rectangle = new Rectangle (this, 50, 50, 400, 100, 0xffcc00, 2);delete rect1;delete rect2;delete Rectangle;此方法必须得有一个Rectangle.as与之同路径。Rectangle.as内容如下:class Rectangle extends MovieClip {private var rectangle_mc:MovieClip;public function Rectangle (target:MovieClip, x:Number, y:Number, w:Number,
h:Number, color:Number, depth:Number) {rectangle_mc = target.createEmptyMovieClip ("rectangle_mc" + depth, depth);rectangle_mc._x = x;rectangle_mc._y = y;with (rectangle_mc) {beginFill (color, 100);moveTo (0, 0);lineTo (w, 0);lineTo (w, h);lineTo (0, h);endFill ();}rectangle_mc.onPress = startDrag;rectangle_mc.onRelease = rectangle_mc.onReleaseOutside = stopDrag;}}方法三:method3.java //如果.java也可以直接编译.swf的话public class method3{public static void main(String[] args){Rectangle rect1 = new Rectangle (this, 10, 10, 200, 200, 0xff0000, 1);Rectangle rect2 = new Rectangle (this, 50, 50, 400, 100, 0xffcc00, 2);//这里就不需要手动delete了,因为java有垃圾回收器,它会自动清除。}}class Rectangle extends MovieClip {private MovieClip rectangle_mc;public Rectangle (MovieClip target, Double x, Double y, Double w, Double h, Double color, Double depth) {rectangle_mc = target.createEmptyMovieClip ("rectangle_mc" + depth, depth);rectangle_mc._x = x;rectangle_mc._y = y;with (rectangle_mc) {beginFill (color, 100);moveTo (0, 0);lineTo (w, 0);lineTo (w, h);lineTo (0, h);endFill ();}rectangle_mc.onPress = startDrag;rectangle_mc.onRelease = rectangle_mc.onReleaseOutside = stopDrag;}}通过比较不难发现,ActionScript 1.0最灵活、最简单、最容易理解。但重复类似的操作时也会最繁琐。如果要画1000个位置大小颜色各不同的矩形的话,不累死也会被笑死! ActionScript 2.0则非常系统,单独用Rectangle.as定义了一个矩形类,使用时new即可,爽!有点小小的遗憾的是有几行delete,当然你也可以不加,让它永远霸占你的内存。再看看java,看完了又看,看完了再看,呵呵! 啥也不说了,谁老大肯定有人知道。参考资料:http://blog.5d.cn/user9/Mars817/200510/173973.html

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